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Digital FAQ :-
 
 
Greenscreen/ Bluescreen Basics

Chroma Key (color mask) is a method for removing a specific color and replacing it with another image.
For example, shoot a model or subject in front of a green screen and replace the green with a suitable background, such as a location, interior, or weather map.

Make sure you light the green screen evenly (avoid shadows and hot spots)
Keep the subject or model shadow off the screen (place subject about 5-6 feet in front of it).
Prevent the green light reflecting off the screen from spilling on the subject.
Be sure to light the model or subject to match the lighting in the replacement background.

What program should I use for editing my photos?

For professionals doing high volume there is the Express Digital Pro line of software - very pricey, but great for quick and painless high volume printing. The most powerful program for editing photos is Adobe Photoshop. Unfortunately, it's also expensive. There is a less expensive version called Photoshop Elements which has nearly all of features of the full version, and can be downloaded for a free trial. There is a plug-in that will make the keying process much simpler, Primatte Chromakey from digitalanarchy.com.

Some other programs: JASC Paint Shop Pro, Microsoft Picture It!, CorelDraw, Photoimpact Pro, Corel PhotoPaint

How do I light the green screen for best results?

Lighting of the green screen is a key part of background replacement. The secret is to get a nice even light so that the green doesn't have too many shadows.

How do you set up the green screen for best results?

Try to avoid wrinkles and creases, a portable steamer comes in very handy if you have to pack your greenscreen away after every shoot. Also a good way to keep the backdrop flat is to use gaffers tape on the edges.

In what format should I save my images once I've transferred them to my computer?
The short answer: If you are editing the file and plan to reopen it in your image editing program later, you should save it in a lossless format such as TIFF, or one of the other lossless formats supported by your image editor. (See also the discussion of JPEG vs. TIFF below.) If you aren't planning on changing the image at all., you should just leave it in whatever format the camera produced. If you've made some changes and don't expect to do any further edits, you should save it in whatever format is appropriate for the final use of the image.

The longer answer: What happens when we repeatedly load and save an image using JPEG compression? Each time we recompress the image, we discard a little information about subtle variations in the image and, because of the compression, we can introduce slight defects in the image. As we manipulate the image, these defects may become amplified as we do things such as increasing contrast or brightness. If we resave the image in JPEG, we run the risk of introducing a new set of errors into the image and these errors will compound with each resave. In fact, even if we don't change the image, simply resaving it can compound the errors from the previous save.

The way out of this quandary is, after a round of editing, to save your images in a lossless format such as TIFF, or whatever native format your editor supports. When you are storing in a lossless format, you don't introduce extra errors every time you save and load. Of course, this format will take up much more space.

What's the advantage of TIFF over JPEG?
First you need to understand JPEG. JPEG is a lossy compression method, which means that some image quality is sacrificed to make the image file smaller. The amount of this sacrifice can be varied, though there is no agreed upon scale. Your camera probably has different jpeg modes, which correspond to different tradeoffs between quality and size.

TIFF is actually a family of compression methods. The standard is fairly complicated and not all programs handle all types of TIFF files. Most programs, however, can handle a simple TIFF format in which no compression of any kind is applied. This requires 8 bits of resolution for each of the red, green and blue channels, or 3 bytes per pixel. Thus, the total file size will be 3xHxV bytes, where H is the horizontal resolution and V is the vertical resolution of the image.